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Saturday, August 18, 2012
Zoombinis - Logical Journey
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Monday, August 13, 2012
Command & Conquer Red Alert 2
Command & Conquer Red Alert 2
Post Date :Aug 13, 2012 17:51:14
Usually ships in 1-2 business daysCommand & Conquer Red Alert 2: Features
Sticking firm to the old "if it ain't broke" philosophy, Westwood Studios conjures up memories of the original Command & Conquer games with Command & Conquer: Red Alert 2. The game is set just a few years after the events of the original C&C: Red Alert, and opens with a surprise Soviet invasion of the U.S. mainland. Playing as the startled Americans, you must cobble together a resistance and beat the invaders back into the sea. Playing as the Soviets, you must quickly establish control of your new domain, wiping out all opposition you meet.
Red Alert 2 is very similar to the original Red Alert, with some visual enhancements and gameplay improvements brought in from the recent Command & Conquer: Tiberian Sun game. You still lead a small group of infantry and armored units in most missions and you still have to assemble a base of operations in order to accomplish just about anything. This time around, however, you'll have a slew of new units to build and command in the field--most of which are pretty slick. The American Prism Tank, for example, can take out numerous enemy units with a single, branching attack. On the Soviet side, Tesla Troopers and Psychics help make ground troops a formidable asset.
Another nice addition to the game is the ability to garrison troops inside buildings. Because much of the fighting is on city streets, it helps to give your troops some cover from time to time. Also, there are a number of special buildings that provide unique advantages once occupied by engineer units. The airport allows you to call in air strikes, for example, while oil derricks provide a resource boost for your war machine.
Multiplayer support is still the calling card of this series, and fans of past C&C games will not be disappointed by Red Alert 2's multiplayer options. The basic free-for-all mode that the original Red Alert made famous is still intact, but the alternative multiplayer modes are the real treat. In Unholy Alliance, players get access to both American and Soviet tech trees, while the naval war variant starts each player off on a small island. In addition, the game includes special cooperative campaigns.
There's no denying Red Alert 2's charm, despite the lack of a funky 3-D engine and the game's reliance on ultracheeseball video cut scenes to tell the story (Kari Wuhrer or no Kari Wuhrer). For fast- paced, real-time strategy action that focuses on quick, intense firefights on American soil, no other game holds a candle to C&C: Red Alert 2. --Michael Ryan
Pros:
- More frenetic real-time strategy in the C&C universe
- Tons of new units and capabilities on both sides of the conflict
- Cool U.S. settings for most missions
- Great array of multiplayer modes
- Not exactly a technical leap forward
- Video cut scenes are cheesy beyond description
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Thursday, August 9, 2012
Reader Rabbit I Can Read With Phonics 1st and 2nd Grade
Model :380847
Post Date :Aug 09, 2012 07:17:06
Usually ships in 24 hoursReader Rabbit I Can Read With Phonics 1st and 2nd Grade>> Features
- Children will take a fascinating ride to Wordville Station! Product Information A step toward fostering a lifelong love of stories, reading, and language. Playful language, colorful animations, and engaging sound effects provide adelightful environment for children to explore as they build their reading skills. Follow the road to Imagination, then catch the train for Wordvill
Reader Rabbit takes a road trip, and kids who go along for the ride will learn everything from homonyms to alphabetizing with this occasionally inspired CD-ROM. Kids can follow the Road to Imagination to 15 different reading lands, or visit Wordville Station for straightforward access to word games. Both of these multilevel elements are designed for kids who already have a grasp of the alphabet.
Each stop along the Road to Imagination has a reading-related theme, such as an owl looking for words with long and short vowel sounds for the letter e. Animated hot spots reinforce the theme, as well as activities that involve rhyming, syllabication, listening to letter sounds, and word recognition. There are also a couple of books to be found at each stop along the road (30 in all), with questions at the end that inspire both reading comprehension and imaginative flights of fancy. An easy-to-use recording program enables kids to read the books out loud and play back their words. Wordville Station has four games that teach compound words, vowel sounds, alphabetizing, and matching opposites, homonyms, and rhyming words.
I Can Read has some bright moments: Reader Rabbit loosens up a bit and imitates Ed Sullivan, Dick Clark, and former president Clinton as he emcees an alphabetization exercise called the Alphabet Dance. The vagaries of the English language are exposed when a bird of paradise plant transforms into an exotically plumed bird of paradise, and then that same bird rolls a pair of dice. A tiny bit of sophistication seems to have seeped into the wide-eyed world of Reader Rabbit, and it will probably be appreciated by kids who have cut their pop-culture teeth on the rapid-fire fare provided by Nickelodeon and Nintendo.
Fear not, Reader Rabbit and Mat the Mouse still run a pretty straight-laced establishment, with plenty of opportunities for parents to check progress, control gameplay and levels, and educate themselves about educating their young readers. But there's a bit more sass here than in the Reader Rabbit programs designed for younger kids--an intelligent way for the series to adjust to its increasingly sophisticated audience. (Ages 5 to 8) --Anne Erickson
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